AI Insights · Timothy · January 2022
Top 5 3D Anime Games on Android in Saudi Arabia Q4 2021
A look into the performance metrics of the top 5 3D anime games on the Android platform in Saudi Arabia during Q4 2021, including downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 3D anime games on the Android platform in Saudi Arabia demonstrated varying performance metrics in terms of weekly downloads, revenue, and active users. Here’s a detailed breakdown based on data from Sensor Tower.
Genshin Impact: Natlan Launch saw its weekly revenue peaking at approximately $26.3K in late September, followed by fluctuations throughout the quarter, ending with around $14.8K in the final week of December. Weekly downloads remained relatively steady, ranging between 3.8K and 5.9K, closing the quarter with a slight uptick to 5.3K. The game maintained a strong weekly active user base, starting at 46.9K and gradually increasing to 56.3K by the end of December.
ONE PIECE Bounty Rush experienced notable revenue spikes, particularly in late November and December, peaking at $14.9K and $12.7K, respectively. Weekly downloads showed a consistent upward trend, starting at 5.2K and reaching 7K by the end of December. Active users also increased steadily, starting at 27.9K in late September and rising to 38.3K by the end of the quarter.
Captain Tsubasa: Dream Team had a varied revenue trend, with a peak of approximately $11.9K in early December. Download numbers were relatively low, fluctuating between 167 and 1.1K, with a slight peak in early October. Active users showed a decline from 2.8K in late September to 1.8K by the end of December.
The Seven Deadly Sins had a stable revenue pattern with a notable peak of $6.4K in early December. Weekly downloads were modest, peaking at 773 in early December. The game’s active user base showed slight fluctuations, starting at 1.4K and ending the quarter at 1.2K.
Finally, Bleach:Brave Souls Anime Games displayed a consistent revenue trend with a peak of $2.9K in mid-October. Weekly downloads saw a gradual increase, starting at 343 and reaching 579 by the end of December. Active users showed a steady increase from 4.6K to 5.4K over the quarter.
For more detailed insights and data on app performance, visit Sensor Tower.